OUR HOME

















A SPECULATIVE DOCUMENTARY OF THE HOME

We interact and develop relationships with various products within domestic spaces. Physical objects became smarter and more autonomous in the advanced technological society. When smart devices flourish more in our society, could we imagine them not only as functional aspects but as technological cohabitants?

OUR HOME



A SPECULATIVE DOCUMENTARY
OF THE HOME

We interact and develop relationships with various products within domestic spaces. Physical objects became smarter and more autonomous in the advanced technological society. When smart devices flourish more in our society, could we imagine them not only as functional aspects but as technological cohabitants?


Could we classify the luxuriant growth of objects as we do a flora or fauna, complete with tropical and glacial species, sudden mutations, and varieties threat-ened by extinction?. ➊ - The system of objects

We are living in a rapidly developing technological world. I am always interested in the non-humans that add diversity to our lives by communicating with us. We already have many use cases, such as robot dogs and IoT devices, that change their features based on each environment. Some people also give them a name and personality. For example, for their vacuum cleaner or Siri. The phenomenon is becoming embedded in our society.

The initial idea for the video came from the different relationships and ethics of smart devices surrounding us. As a designer, I questioned whether we could imagine devices as (digital) creatures with their own types of survival skills, playgrounds and relationships in our homes. What roles would humans play at home? How could we understand their relationships? How would we consider the future home with the dominant objects? Imagining this would provoke a discussion about how we would like our devices to relate to us.

➋  Dunne & Raby. TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS. 2007

Usually, designers would make technology more user-friendly, easier to use, more attractive. But as technology's becoming more complex, and the impact it might have on our lives becomes more dramatic, designers are starting to use imaginary design products to debate and discuss future possibilities for new technologies. This “design for debate” is a new role, really, for design. ➋ - Technological dreams series

The Technical Dream Series, 2007 by Dunny and Raby gave me further inspiration. By showing the unconventional roles of robots that feel emotions and have human behaviours, the project breaks down the prejudgment of humans and raises the question of the role of digital devices. Even though there is no answer, it creates a new conversation about how we treat the relationship between non-humans and humans and the ethics of robot and smart devices.

We want to marry mixed reality worlds and bridge the physical and digital divide – a hybrid not only for aesthetic reasons, but to stretch and explore our senses further. ➍ - Better than the real thing

Like Wang and Soderstrom, I explored new experiences by hybridising two systems between smart devices and nature. I enjoy reconstructing the systems in different contexts, It helps to develop speculative ideas for designers. Greeting Machine of the Media Innovation Lab (miLAB) ➎ also guides the new perception of Non-humanoid Robotic Objects by using movement motions with abstract shapes instead of just mimicking specific human metaphors such as eyes and smiling. It also asked what is the style of robots and how it could have various interactions in the future.


➎ miLAB. Greeting Machine. 2018

We tend to interpret the world based on our own experiences. I reframed the language of digital realism, anthropomorphism and nature documentaries to create a perceptual bridge between the audience and the documentary.Although the digital space deeply reflects reality, it helps audiences to experience multidimensional perspectives of plausible future scenarios as observers without limitations or boundaries. Moreover, by anthropomorphising the non-human objects, each character possesses the cultural background of humans and provides clues to their behaviour. By doing so, this documentary would guide people to expand their speculative imagination of the future.




Could we classify the luxuriant growth of objects as we do a flora or fauna, complete with tropical and glacial species, sudden mutations, and varieties threat-ened by extinction?. ➊ - The system of objects

We are living in a rapidly developing technological world. I am always interested in the non-humans that add diversity to our lives by communicating with us. We already have many use cases, such as robot dogs and IoT devices, that change their features based on each environment. Some people also give them a name and personality. For example, for their vacuum cleaner or Siri. The phenomenon is becoming embedded in our society.

The initial idea for the video came from the different relationships and ethics of smart devices surrounding us. As a designer, I questioned whether we could imagine devices as (digital) creatures with their own types of survival skills, playgrounds and relationships in our homes. What roles would humans play at home? How could we understand their relationships? How would we consider the future home with the dominant objects? Imagining this would provoke a discussion about how we would like our devices to relate to us.
➋  Dunne & Raby. TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS. 2007
Usually, designers would make technology more user-friendly, easier to use, more attractive. But as technology's becoming more complex, and the impact it might have on our lives becomes more dramatic, designers are starting to use imaginary design products to debate and discuss future possibilities for new technologies. This “design for debate” is a new role, really, for design. ➋ - Technological dreams series

The Technical Dream Series, 2007 by Dunny and Raby gave me further inspiration. By showing the unconventional roles of robots that feel emotions and have human behaviours, the project breaks down the prejudgment of humans and raises the question of the role of digital devices. Even though there is no answer, it creates a new conversation about how we treat the relationship between non-humans and humans and the ethics of robot and smart devices.

We want to marry mixed reality worlds and bridge the physical and digital divide – a hybrid not only for aesthetic reasons, but to stretch and explore our senses further.
➍ - Better than the real thing

Like Wang and Soderstrom, I explored new experiences by hybridising two systems between smart devices and nature. I enjoy reconstructing the systems in different contexts, It helps to develop speculative ideas for designers. Greeting Machine of the Media Innovation Lab (miLAB) ➎ also guides the new perception of Non-humanoid Robotic Objects by using movement motions with abstract shapes instead of just mimicking specific human metaphors such as eyes and smiling. It also asked what is the style of robots and how it could have various interactions in the future.

➎ miLAB. Greeting Machine. 2018
We tend to interpret the world based on our own experiences. I reframed the language of digital realism, anthropomorphism and nature documentaries to create a perceptual bridge between the audience and the documentary.Although the digital space deeply reflects reality, it helps audiences to experience multidimensional perspectives of plausible future scenarios as observers without limitations or boundaries. Moreover, by anthropomorphising the non-human objects, each character possesses the cultural background of humans and provides clues to their behaviour. By doing so, this documentary would guide people to expand their speculative imagination of the future.


©SALLY YANG
01― 06― 2021